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Terrarium

game summary

Designed for the University of Chicago’s class of 2023 (approximately 1,700 players), Terrarium was an alternate reality game (ARG) that took place during first-year student orientation. This experience used transmedia storytelling (using Twitch and Open Broadcaster Software to facilitate live-action performance) and gameplay (video game mechanics and puzzles that stretched to various websites) to increase engagement and understanding about climate change. The goal of Terrarium was to aid participants in co-imagining a preferable climate future.

The game was set to have players interact with people from four versions of 2049. For each interaction with a possible future, players were greeted with a series of “inverse escape rooms” in which participating players helped a performer, broadcasting via Twitch, get out of a room where they had been trapped. The escape was facilitated through players solving multimedia puzzles, improvising interactions, and playing live-action networked games. Additionally, the game encouraged various forms of asymmetrical cooperation. Players in the Twitch chat and the person escaping the room had access to different information, thus, the two parties had to share and work together to resolve challenges.

worlds

World 1

CLIMATE CHANGE

World 2

NUCLEAR APOCALYPSE

World 3

TOTALITARIAN STATE

World 4

OVERPOPULATION

futures design challenge

The University of Chicago’s Futures Design Challenge invited teams of 4-5 incoming undergraduate students each to prototype, design, and pitch an intervention into climate change. On September 27th, 2019, a field of over 30 teams came down to 9 finalists. A group of 15 interdisciplinary judges included faculty and staff from the physical sciences, social sciences, humanities, arts, and medicine.

climate quests

To prepare for the UChicago Futures Design Challenge, the Fourcasters invited players to participate in Climate Quests. These online challenges were designed to introduce teams to different aspects of climate change and ways that researchers, from geophysical scientists to literary scholars, think about this wicked problem. 

sample quests

Play Fungy, The Game

Building a Digital Farm

Perfect Your Pitch